JRC Data Catalogue
DATASETCompleted

DigComp 3.0 framework data supplement

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The DigComp 3.0 framework data supplement provides the tabular parts of the fifth iteration of the European digital competence framework - the competence areas, competences, proficiency levels, competence statements, learning outcomes, and glossary, in two structured formats (spreadsheet and JSONLD). These help users of the DigComp 3.0 framework to work in a flexible, adaptable and interoperable manner with the DigComp 3.0 framework, allowing it to be tailored, adapted and/or linked with existing initiatives.

Please consult ERRATA when using the data collection, available here: https://joint-research-centre.ec.europa.eu/projects-and-activities/education-and-training/digital-transformation-education/digital-competence-framework-digcomp/digcomp-30-resources/digcomp-30-errata_en

Contributors

How to cite

European Commission, Joint Research Centre (2026): DigComp 3.0 framework data supplement. [Dataset] doi: 10.2905/JRC.FR75K8R PID: http://data.europa.eu/89h/ae764f46-94e8-4ffb-b2b0-e406618b998d

Keywords

AI literacyAI skillsdigital competencedigital skillseducation and trainingskills intelligence

Data access

Excel XLSX

XLSX is the default file format for Excel 2007 and later workbook used for Microsoft Excel spreadsheet which features calculation, graphing tools, pivot tables and a macro programming language. XLSX is in reality a ZIP compressed archive with a directory structure of XML text documents.

Downloadable file

A downloadable file for the dataset.

Use conditions
Creative Commons Attribution 4.0 International

CC BY 4.0 lets others distribute, remix, tweak, and build upon the author’s work, even commercially, as long as they credit the author for the original creation. This is the most accommodating of licences offered. Recommended for maximum dissemination and use of licenced materials.

Access conditions
No limitations

Anybody can directly and anonymously access the data, without being required to register or authenticate.

Publications

Publication
COSGROVE, J. and CACHIA, R., DigComp 3.0: European Digital Competence Framework - Fifth Edition, Publications Office of the European Union, Luxembourg, 2025, https://data.europa.eu/doi/10.2760/0001149 (online),10.2760/7379058 (print), JRC144121.
Publications Office of the European Union, Luxembourg, Luxembourg
  • DigComp 3.0 is the fifth edition of the European Digital Competence Framework for Citizens. It describes knowledge, skills and attitudes that are needed to be digitally competent for daily life, participation in society, working and learning. The framework is technology-neutral and is designed to be tailored and adapted for a variety of purposes in education, training and employment contexts. The framework update reflects rapid digital technological developments that have occurred since 2022 and which have wide-ranging implications for digital competence. DigComp 3.0 includes new learning outcomes which provide a more granular view of digital competence than previously, as well as the systematic and transversal integration of AI across the framework. It supports EU policies and initiatives on digital skills (such as the Union of Skills and the Digital Decade Policy Programme) and the societal and economic implications of the digital transformation (such as the AI Continent Action Plan and the European Strategy for a Better Internet for Kids). It is intended for individuals and organisations, whether local, regional, national, European or international, who share the common goal of understanding and identifying digital skills needs and supporting their development.

Additional information

Published by
European Commission, Joint Research Centre
Contact email
judith.cosgrove (at) ec.europa.eu
Update frequency
irregular

The event occurs at uneven intervals.

Data theme(s)
Education, culture and sport

dataset theme covering the domains of education, which facilitates learning and the acquisition of knowledge, skills, values, beliefs, and habits; culture, which includes the social behaviour, norms, knowledge, beliefs, arts, laws, customs, capabilities, and habits found in human societies; and sport, encompassing competitive physical activities or games that improve physical ability, skills, and provide enjoyment to participants as well as entertainment to spectators

Issued date
2025-11-27
Created date
17 Nov 2025 14:47
Modified date
16 Jan 2026 13:53
Dataset identifier
Other identifiers
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